

Extra tools let you add smart drawing, randomization or animation to the Tile assets. Add your Tiles to the Tile Palette, and paint and fill Tile Grids using different settings and brushes. More info See in Glossary Editor allows you to create grid-based worlds with square, hexagonal or isometric tiles. For example, you can choose the fill texture and border Sprites.ĢD Tilemap A GameObject that allows you to quickly create 2D levels using tiles and a grid overlay. More info See in Glossary, similar to a vector drawing tool. A Terrain GameObject adds a large flat plane to your scene and you can use the Terrain’s Inspector window to create a detailed landscape. Sprite Editor lets you add custom behavior for editing Sprite-related data.ĢD Sprite Shape allows you to create organic shapes and terrains The landscape in your scene. The Sprite Editor provides an in-Editor environment to create and edit Sprite assets. You can use this for your Sprites, or to rig your characters. The 2D PSD Importer package allows you to import multilayered PSD files from Photoshop. More info See in Glossary component, which ensures your pixel art remains crisp and clear at different resolutions, and stable in motion. The output is either drawn to the screen or captured as a texture. More info See in Glossary Perfect package contains the Pixel Perfect Camera A component which creates an image of a particular viewpoint in your scene. Pixel lighting is calculated at every screen pixel. Pixel size depends on your screen resolution.

The 2D Pixel The smallest unit in a computer image. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. The following table lists the packages included by default when you choose the 2D template: PackageĢD Animation provides the necessary tooling and runtime components for applying skeletal animation to your Sprites A 2D graphic objects. Most packages you need to make a 2D game in Unity are included in the Unity Editor. Install any optional packages you need see Installing packages. Set up a 2D Renderer see the 2D Renderer Setup steps. In the Package Manager, install the latest URP package version see Installing the Universal Render Pipeline into an existing Project. Install Unity version 2019 LTS or a later version see Installing Unity.Ĭreate a new project with the 2D template. Note: For this guide, Unity recommends and assumes that you choose the Universal Render Pipeline (URP) and not the Built-in Render Pipeline.
